Unity Announces Unity for Humanity Grant Winners, Including Honors for accessibility
San Francisco-based Unity earlier this week announced the 2025 winners of its Unity for Humanity Grant. The company’s announcement was shared in a blog post published on Monday and bylined by Kevin Truong, Unity’s senior program manager for grants.
According to Truong, this year Unity recognized 10 winners and 3 honorable mentions. The recipients spanned 9 countries, with the winning projects addressing “complex global challenges” which are aligned with the UN Sustainable Development Goals.
“We received a record number of applications, demonstrating the growing global demand for support in using real-time 3D to drive positive change,” Truong wrote of this year’s Unity for Humanity Grant. “To meet this increased demand, Unity’s Social Impact Team added an additional $100,000 to the prize pool from the Unity Charitable Fund, bringing the total to $600,000 USD. Funding can be allocated towards the development of the project, building a working prototype, or marketing and distribution.”
Amongst the honorees are apps made for accessibility. One such winner, Jubilee Studios’ Small Talk ASL App, is educational software aimed at teaching American Sign Language (ASL). Unity describes Small Talk ASL as featuring “high quality animation and interactive gameplay [which opens] a door for children and adults, both hearing and Deaf, to communicate in ASL.” Moreover, Unity said Small Talk ASL is a “visually captivating project with a clear social impact,” adding Jubilee Studios nabbed Unity’s all-new Judges’ Choice Award for “receiving the highest marks from this year’s judges.”
Other winners include Benvision: Melody Meets Mobility, which uses spatial audio cues in order to enable Blind and low vision people to independently move about their world, and was a finalist and honorable mention last year. And Prosthetics Beyond Borders is a mixed-reality platform which Truong says “[uses] gamification, VR, and AI-driven simulations to help individuals with disabilities adapt to assistive technologies like prosthetic hands and legs.” Unity lauded the app as a “truly impressive medical innovation that helps individuals use their prosthetic limbs,” adding Prosthetics Beyond Borders offers “customizable training, interactive games, and real-world scenarios to enhance motor skills, confidence, and mental well-being.” Unity also noted the app endeared judges due to it being “inclusive and accessible” because it serves disabled people who live in rural and war-torn areas where support is scarce.
Unity is a widely-used cross-platform game engine, debuting at WWDC 2005. The software is also used by Google for its DeepMind projects, from which Gemini grew.
Prosthetics Beyond Borders uses Unity for its underlying infrastructure.
“We are using Unity to develop both the MyoLink solution and our VR training platform. Unity is integral to our project as it enables us to create interactive, immersive environments for prosthetic training and real-time muscle feedback,” Mohamed Dhaouafi, CEO of Cure Bionics, said about his company’s winning app in a statement for Unity’s announcement. “For MyoLink, Unity helps visualize muscle signals and provide real-time biofeedback, enhancing the training experience. For the VR solution, Unity is used to design realistic simulations that help users practice adapting to prosthetic devices in diverse environments, improving mobility, confidence, and independence.”