Ubisoft Announces support for AGI Tags
Ubisoft marked Global Accessibility Awareness Day on Thursday with a blog post in which it launched support for Accessible Games Initiative tags for disabled gamers.
“Accessibility is a priority for Ubisoft, from considering accessibility at the early stages of game development to communicating accessibility features before each game’s launch through our ongoing article series, Accessibility Spotlights,” wrote Ubisoft’s Brittany Spurlin. “Last March, Ubisoft announced it was a founding member of the Accessible Games Initiative, an Entertainment Software Association (ESA) project. The Accessible Games Initiative created a tagging system so players with disabilities can find games that meet their accessibility needs.”
Ubisoft is doing a “progressive” rollout with Rayman: 30th Anniversary Edition and said more titles will be added “throughout the year.” A few of the supported AGI tags include Narrated Menus, Save Anytime, Full Input Remapping, and Color Alternatives.
“With each passing year, our developers are opening up game worlds to more players,” David Tisserand, Ubisoft’s director of accessibility, said in a statement for the announcement. “While we’re communicating on it through our Accessibility Spotlights and our Customer Support, there is no better place to find this information than where players make the decision to buy a game or not. Coupled with the consistency that the Accessible Games Initiative Tags bring, players are now able to assess the accessibility of our games based on a clear convention they know and trust.”
I covered the Accessible Games Initiative (AGI) back in April 2025, posting an interview with ESA senior vice president Aubrey Quinn. A few months later, in July, I posted about Xbox adding support for the AGI tags for its own platform.
As Spurlin noted, Ubisoft is a founding member of the Accessible Games Initiative alongside fellow heavyweights in Electronic Arts, Nintendo of America, and others.