Nintendo’s ‘Kirby Air Raiders’ for Switch 2 Gets ‘Rare’ Accessibility Menu, Report Says

Quinton O’Connor at The Gamer reported last week Nintendo has supplied “a plethora of detailed accessibility options” to its Kirby Air Raiders title for the Switch 2. The game was shown during a Nintendo Direct presentation featuring director Masahiro Sakurai.

“Nintendo’s not always on the ball about this [accessibility] stuff, and while many of us won’t tap into these features, some absolutely will—and in certain cases, they simply can’t play the game without them,” O’Connor wrote last Friday. “It’s worth highlighting just how much attention accessibility has gotten during development.”

O’Connor’s story includes a social media post from Steve Saylor, who wrote on Bluesky he was “pretty impressed” by the fact Kirby Air Raiders has its own Accessibility submenu—of which he noted was “rare” for Nintendo to include—and features options such as button remapping, text size adjusting, and more. In addition, Kirby Air Raiders has a “camera shake” toggle under the aforementioned Accessibility menu, which Sakurai encouraged players to “please try out… to find something that works for you.”

As someone who’s decidedly not a hardcore gamer—my favorites are sports titles—I admittedly was a little surprised to learn of Nintendo’s lackluster reputation in the accessibility arena. Back in April, I wrote about being intrigued by the Switch 2; in my piece, I noted Nintendo is involved with the Entertainment Software Association’s (ESA) new Accessible Games Initiative. Moreover, I interviewed ESA senior vice president Aubrey Quinn about the development of the Accessible Games Initiative in April as well.

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